Ashes of the singularity

Through Exis Interactive, I worked on 2 building units for Ashes of the Singularity. The game had an elaborate and technical system of maps for colors, illumination and damage, wear & tear and how these had to be baked/applied.

Exis Interactive: http://www.exisinteractive.com/

The Substrate Energy Modulator gameready model

The Substrate Energy Modulator gameready model

The Substrate Energy Modulator game ready model

The Substrate Energy Modulator game ready model

The Substrate Energy Modulator highpoly model

The Substrate Energy Modulator highpoly model

The Substrate Energy Modulator highpoly

The Substrate Energy Modulator highpoly

PHC Metal Extractor game ready model

PHC Metal Extractor game ready model

PHC Metal Extractor game ready model

PHC Metal Extractor game ready model

PHC Metal Extractor highpoply model

PHC Metal Extractor highpoply model

PHC Metal Extractor highpoly model

PHC Metal Extractor highpoly model

In game shots of the buildings

In game shots of the buildings